PENGEMBANGAN GAME RPG 2D ANOTHER WORLD REBORN MENGGUNAKAN METODE PROTOTYPING

Main Article Content

William Hosal
Abdul Munir S.
Hasniati Hasniati

Abstract

Abstract:  The development of 2D Role-Playing Games (RPGs) often faces significant challenges in translating complex concepts such as epic storylines and flexible character customization into a solid functional product. This research aims to apply and evaluate the prototyping method as a solution to overcome these challenges in the development of the game "Another World Reborn". The development process was carried out through two focused iteration cycles: the first iteration built a storyline prototype, and the second iteration built a character customization system prototype. Functional requirements for each prototype were identified through interviews with target players. Technical validation was performed using the black-box testing method on each prototype built with the RPG Maker MV engine. The test results showed that all features developed in both prototypes, including cinematic scenes, dialogues, tutorial battles, and all character customization functions, successfully ran according to the functional design without any errors found. Thus, it is concluded that the application of the prototyping method is an effective and technically feasible approach for developing games iteratively and validated, especially in the context of projects with limited resources.

Article Details

How to Cite
Hosal, W., Munir S. , A., & Hasniati , H. (2026). PENGEMBANGAN GAME RPG 2D ANOTHER WORLD REBORN MENGGUNAKAN METODE PROTOTYPING. KHARISMA Tech, 21(2), 79-93. https://doi.org/10.55645/kharismatech.v21i2.601
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Articles

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