IMPLEMENTASI GAME EDUKASI FLUTTER “BUBBLE MATH” DALAM MENINGKATKAN PEMAHAMAN OPERASI ARITMATIKA SISWA KELAS V
Main Article Content
Abstract
Mathematics learning in elementary schools generally still uses conventional
methods, resulting in low student interest and understanding of arithmetic concepts. This
research was conducted to develop an interactive learning medium in the form of an
Android-based educational game called Bubble Math, designed for 5th-grade Public
Madrasah Ibtidaiyah students. The game was developed using the Flutter framework. The
game employs a drag and drop mechanic to train students’ accuracy and speed in solving
basic arithmetic operations, including addition, subtraction, multiplication, and division. The
development process followed the Game Development Life Cycle (GDLC) method, which
consists of six stages: Initiation, Pre-production, Production, Testing (Alpha), Testing (Beta),
and Release. The test results showed a 22.3% increase in Pretest-Posttest scores, with a
User Acceptance Test (UAT) score of 91.09% from students. Therefore, Bubble Math is
proven to be a feasible and effective medium for arithmetic learning in elementary schools.
Article Details
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